Wednesday, 3 December 2014
The Alpha and The Omega
One of my friends shocked pretty much everyone on his Facebook feed when he admitted that he was not going to get the "new" Pokemon game. For those of you who don't know Cory, he is basically a real life Pokemon Trainer.
His mom kicked him out of the house when he was ten, he got into a lot of fights with other kids, and sometimes other adults. Eventually, he took down a major crime syndicate while on his way to becoming the very best.
Okay, so that last paragraph wasn't true. At all. But he does like Pokemon an awful lot; just check out his DS collection... he has one for each edition of the game that came out for that system (for those of you who aren't handheld gamers, it's like nine or something). I also like Pokemon a lot. It's an excellent game, whether you are the "target demographic" of eight-to-twelve year olds with power fantasies, or a gamer who's rapidly approaching middle age. It's easy to understand, there are very few penalties for failure, yet there's a deep and rewarding endgame for those who want a nearly infinitely replayable game. One of the greatest draws to this game is that you can set your own goals, whether it's to fill out your Pokedex (that's Poke-speak for nerd-catalogue) and "catch 'em all" as the commercials entreat, to beat the Elite Four and become League Champion, to build the perfect team and take all comers in battle, or to simply collect as many "shiny" Pokemon as you can.
Not long after I met Cory, Nintendo released a remake of the second game in the series for DS, Heart Gold/Soul Silver. I think it was part of how we bonded, because even if we didn't battle together, we sure had a lot of common ground to cover (even if a lot of it was me hassling him for buying the same system over and over). I probably spent a total of 300-400 hours over the three DS pokemon games that I bought, and a lot of those hours were spent trading Pokemon WITH MYSELF. Which makes it all the more puzzling as to why I'm not picking up the game either.
So what happened in the last four years? Why would a game that's had it's friendly, approachable tentacles wrapped firmly around my free time fall so far from my personal good graces?
The fact is, while each release does introduce some changes to the basic formula, these changes are very incremental. This game is only a little different from Pokemon X/Y, which came out last year, and it's a remake of a ten year old game, to boot. X/Y was the same minor step forward for the series, as was Black2/White2 before it and Black/White before that. Simply put, it's the same reason that Call Of Duty or Assassin's Creed sales have been flagging year over year, and it's the same reason that next years Batman: Arkham Whatever game will also be lukewarm.
Games are a business, and when it comes to games with big budgets, no one is willing to take the risks that they should take in order to make the form progress. The only ones who will take those risks are the devs with the least to lose: the independent developers, and this works the same way as indie movies. For every indie darling like Gone Home (which everyone, gamer or no, should play) or Hotline Miami, there are literally thousands that will fail to make back even the cost to develop.
Pokemon is kind of the exact opposite of an indie game, though, and realistically, the market for the next game in the series is still in diapers. For the rest of us, six generations of the same gameplay is beginning to wear. Sometimes, becoming the very best is just not enough.
Tuesday, 2 December 2014
Garlic Time!
Place the side of a wide knife over the top of the clove, and give the top of the knife a sharp blow with the heel of your palm.
Pull the peel off and slice them to about 2-3 mms wide.
Turn them around, and mince them finely, and salt the garlic with a coarse grind.
Now take the side of your blade and pull it across the garlic in sections, crushing it down into the board. You should feel the salt grinding the garlic through your knife.
By the end of it, the garlic should look like this:
Now you can use it like this in stirfrys, sauces, whatever. The crushing activates an enzyme in the garlic that gives it a distictive taste, and added garlicky goodness.
If you have fresh or dried herbs, chop them up, and press them into the garlic, too. Works great for marinades, curries, stirfries, anything slow cooked. You can do this for salad dressings, but if the fresh garlic seems too harsh, let it sit in the acid of your dressing for at least a day or two to make it more mellow. Anytime a recipe calls for a clove of garlic, if you can take the time to do this, it will always taste better. Always.
Friday, 28 November 2014
Wood For Sheep: Puerto Rico
Puerto Rico was top of the BGG list for years, including when I started getting serious about boardgames. It has spawned a couple of different card games, but the unoffical one is better than San Juan. It's a medium-weight role selection game with lots of decisions and low down time. It plays 3-5 players, with an unofficial variant for 2, and it plays quite differently with each number of players. Among my original gaming group (which numbered 5), it became like chess, a game that we knew all so intimately it was like a language. Most games will take just under two hours, but your first will be longer. My fastest game was 40 minutes.
In Puerto Rico, you collect VP (victory points), by either manufacturing and shipping goods,called "shipping", or by constructing buildings (for VP and special abilities), called "building". Each round, the Governor (first player, marked with a red flag token) gets to choose first from the available roles: Settler, Builder, Mayor, Craftsman, Trader, Captain and Prospector. Every other person then executes the same action that the governor took, in clockwise player order. Once everyone has spent their turn, then the next player selects from the remaining available roles. After every player has picked a role and all the actions resolved, the roles reset, the three unchosen roles each get a doubloon, and the flag moves to the left.
Settler: Players choose from the available plantations: corn, indigo, sugar, tobacco, and coffee.
Builder: Players use money (doubloons) to buy buildings that either refine indigo, sugar, tobacco, and coffee into trade goods, OR buildings that give special abilities. All buildings give VP. The most expensive buildings give bonus VP based on certain scoring areas.
Mayor: Players recieve "colonists" to work the plantations and buildings. If there are no colonists on a plantation or building, then it doesn't work. This is the only questionable part of this game. If you're uncomfortable with the games pieces essentially representing colonial era slaves, than I can't really do anything for you. They're just disks.
Craftsman: Populated cornfields and paired populated indigo, sugar, tobacco and coffee plantations and buildings produce barrels of trade goods.
Trader: Players take turns selling a trade good. Corn is worth the least, coffee the most. This is the way most of the money in the game is made (which is then used to buy buildings)
Captain: Players take turns placing trade goods on ships bound for Spain. Each barrel is worth 1 VP, regardless of type.
What makes this game great is that even though there is very little randomness (the order/availability of the plantations), there is a lot of variation in strategy. The war between players who pursue the building strategy and those who pursue the shipping strategy plays out differently every game and player order is just as important to decision making as board state. There is no direct conflict in this game, but even so, players can have a great effect on their opponents' boards. All the game mechanics dovetail nicely into the theme (unlike a lot of games which seem to have mechanics pasted on), without being hampered by it. An elegant system that makes you feel like a badass for making your opponent ship the coffee she had been trying to sell for the last three turns, even though you're just moving around little wooden "barrels".
After you've played a few rounds, it will click. After you've played a few games, you'll want to introduce this game to all your friends.
I love this game. It isn't without it's problems, but its got a lot of interesting decisions, and is kind of the grand-daddy of modern German Boardgaming.
Welcome to Eurogames.
Tuesday, 25 November 2014
Grilled Cheese Time!
Given this basic framework, still there's a lot of variation; the kind of bread, cheese and even the spread (can you believe that the French/Swiss use mayo instead of butter?) will make a considerable difference to the result of your sandwich. And there are optional fillings also! You can spring for a sandwich press, but consider the implications of that, and I'm not just talking about counter/cabinet space. Eat too many of these, and you'll need a bigger couch. Just use a frying pan.
Bread: White bread is classic, if boring. If you want plain bread, go for a sourdough, or at least something-not-loaf-or-baguette-shaped. If you want to play with the big boys, go hard with a good multigrain. We're really into Dave's Good Seed bread right now, but there's a lot of different kinds of breads out there. Find something with a good texture or something interesting about it. Olive loaf. Marble rye. Texas pumpernickel (just kidding!).
Cheese: Obviously, this is the heart of the sandwich. Despite Ellen's protestations, Kraft singles are actually ideal because processed cheese is designed to melt evenly, without oilyness. (fun fact: Kraft Singles are called "American Cheese" because it is the type of cheese native to the US. Many restaurants in Canada will call it "Canadian Cheese" but that is straight up wrong. Canadian Cheese, the variety, not simply "cheese made in Canada," is the kind of mozzarella curd that is used in traditional poutine, although in Quebec, it is also eaten straight). However, this is kind of cheating... you're cheating in making the food, and you're cheating yourself of a better eating experience.
Hard cheeses like cheddar are nice, most of them have strong, sharp flavours that come out nicely when warmed, but tend to oil up a bit much, especially since you're spreading the outside of the bread with fat anyway. Soft cheeses melt nicer and have tend to have milder flavours, so if you use them, you're fancy. Also, you're probably wasting the nuances of yada yada yada. Personally, I like sharp cheeses with this much bread. If you have to go soft, go with something bold like a roquefort, gorgonzola or even a goat. Cheeses like Brie or Camembert are best served on a plate with some crackers, grapes and wine. And a beret. Spread: Salted butter is pretty much the only choice here. You CAN use garlic butter, and as I stated above, some madmen use mayo. The important things here are high fat, low moisture. If you're using margarine, stop reading now and delete the bookmark. I never want to see you here again. Go play Farmville or something.
Fillings: Okay, so you've melted cheese between bread. Now it's time to kick it up a notch (credit: Emeril Lagase). Thin slices of onion can really make a difference, it adds a bit of crunch, and that kind of pungent sweetness just pairs so well with a sharp cheddar. Tomato is another great, easy addition, but you have to be careful, as cooking tomato will change it's texture, and release moisture that can make the bread soggy, so if texture is a trigger, you should probably stay away. Mustard isn't really a filling, but it can enhance the flavour of the cheese as well, even if you don't like mustard. Just like it brings out the flavour of the meat in a burger, mustard is one of cheese's best friends. Thin sliced deli meat is kind of a dicey proposition. Ham, chicken, and turkey are good, generally everything else isn't so great. Roast beef can be kind of heavy, and cured and uncured sausages like salami, pepperoni and mortadella will add too much fat to an already fatty sandwich. Whatever you add, slice it thin, and don't stack too high! Cheese is the star.
Whew! That's a lot, but I'm going to end on a couple of variations that you might like!
The Wattersley: What I make for Ellen and myself, it's a nice fresh grainy bread, with 2 year Baldersons cheddar (Costco FTW) and salted butter. Sliced red or white raw onion. So good.
The Yarrow: White bread, kraft singles and ham. The inspiration for this article. Serve with Campbells Tomato, and salted top Premium Plus crackers.
The Blondie: Baldersons or pepperjack with bacon and thin sliced red onion on sourdough. Straightforward and amazing-uh just like Lindsey. Uh.
The Yoga Mom: Artisinal bread you got at the Yaletown Farmers market. Locally sourced gorgonzola. Free run, organic butter. Thin slices of free trade Anjou Pear. If you're too tired from grooming your ironic moustashe to make this, I'm sure you can find it at your local speakeasy or underground food truck. Seriously though, blue cheese and pear all melted together on a good sourdough...
The Pantry: Sourdough, process cheese, with tomato and onion. The trick here is to butter the bread, then press sprinkle grated parmesan cheese into the butter. Layer as normal, serve with way too many shitty fries.
The Cory Jong: Cupcakes instead of bread, cheese whiz instead of butter. Fry in a grill pan you got as a reward from Club Nintendo.
Ol'Smokey: 12 grain bread, smoked cheddar, soft cooked bacon, a sprinkle of ground dry mustard.
The Balki Bartokomous: Goat Cheese on Pita with olives and sundried tomatos. Roll up and pin together with a toothpick, brush with garlic infused EVOO or some of the tomato oil, and baking at 275 for 40 mins, turning every ten.
Extra special thanks to Lindsay Fowler and Brett Yarrow for contributing their recipes this week. Please leave your recipes for grilled cheese in the comments!
Thursday, 20 November 2014
Wood For Sheep: Family Games
Tuesday, 18 November 2014
Salad Time!
Your mix should be 50% crunchy lettuce, 25% soft lettuce, and 25% flavoured greens.
Crunchy are the aforementioned iceberg or a nice romaine. Leaf lettuce is also good. Butter lettuce or spinach are good for the soft lettuce.
Now the flavoured greens can be almost anything. Try to avoid super dark greens, as they're quite dense, but after that, go wild. Arugula, endive, sheep sorel, lemon balm, curly leaf parsley, you name it! Radicchio is super tasty in small amounts, and fennel adds a gentle licorice taste, which is nice (even if you don't like licorice).
Chop it all into similarly bite sized pieces (not too fine!), and submerge in cold water.
Now the dressing is the good stuff.

The basic salad vinaigrette is 1 part acid to 3 parts oil, but I find that too heavy. I try to go to 1 acid:2oil, but usually end up closer to 1:1. The acid is usually vinegar or lemon juice, but you can use lime or anything similar. Season the acid how you like, but salt and pepper are key, (balance the salt to the acid). I like seasoning salt, garlic powder, and Mrs. Dash or Garlic Plus. Use whatever you like, but shake well and TASTE IT. You have to taste it to know if you want to eat it.
Drain and spin the lettuce, then toss with the dressing (try to use a bowl that's a bit too big).
At this point, the salad is basically done, but you know what veggies you want to add to it.
If your acid is balsamic, then tomatoes are a no brainer. Onions, peppers and cucumbers are good staples all around. I'm allergic to carrots (honestly), but if they go in, you should julienne them rather than using a grater. Grating carrots removes any bite they might add to the salad, which is bunk. Mushrooms are a dicey proposition if you don't KNOW your diners' stance on them. Some people just can't stand them for whatever reason.
Next time, experiment with cheese, berries or deli meat, but taste any "unorthodox" ingredients with the dressing before you add them into the salad wholesale. Because I guarantee you'll regret it if you don't.
Congratulations. You're not a savage anymore.
Friday, 14 November 2014
And the award goes to...
I don't know any gamer that likes awards shows. I can't remember the last non-VGA awards show I watched, and the last VGA that I saw was the one where they announced Skyrim.
In my (heavily biased) mind, awards shows are generally geared towards the people who celebrate pop culture and mainstream trends. They watch reality TV, drink Pumpkin Spice Lattes, debate who wore it better and have no idea what a PS Vita is. And while there's nothing specifically wrong with that, my point is that as a subculture, we don't really care about awards shows.
Game of the Year awards? Count me in! Top 10 (or 20 or 30) lists? Sure thing! But the actual pomp of opening envelopes and handing out statues is kinda... old fashioned. Media has changed, the way that we consume it is changing, and it will continue to change. We don't want to sit and watch broadcasts anymore, and even livestreams feel oddly confining to a consumer base that is increasingly on-demand focused. Spike TV took a nod in that direction last year with the horribly rebranded VGX, but it looks like things are going to change again.
It seems that Geoff Keighley, the host of the VGA/VGX, is now bankrolling his own show, and I'm cautiously optimistic about it. In an interview with Polygon, he states that "This show will be a show I am making for the game audience, not for the pressures of the television network or some of the desires they had. Gamers are a mainstream, massive audience that wants to celebrate our culture in a certain way. This show may not be something that works on Spike or any television audience. We're sort of building something for a different audience. I want to make it successful for a gamer audience first and gain their respect. That is something that wouldn't have worked on Spike or on any TV network."(credit Polygon)
Good god I hope so.
VGA/VGX started out as a gaming industry analog to the Oscars or Emmys, but over the years, ended up devolving into a series of "world exclusive" game announcements, flash-in-the-pan musical acts, and pandering pseudo-gamer celebrities with awful humour based on outdated stereotypes. If Keighley wants to make this work, he's got to make good on his claim that this show will be for the gamers. It doesn't bode well that his advisory board has representatives from "Activision, Electronic Arts, Konami, Microsoft, Nintendo, Rockstar, Sony, Valve, Ubisoft and Warner Bros. Interactive Entertainment" (credit Polygon), but there was no mention of any game journalists, no pro gamers, no indie developers.
Of course, this IS a business venture after all, so there will need to be some concession to the big money guys, but for an advisory board for a show that's "for gamers", there seem to be few representatives in that line up. Where is Jeff Gerstmann, Anita Sarkeesian, or even PewDiePie?
I don't know how this show is going to end up, but I REALLY don't want to see Joel McHale phoning it in to make more cheetos jokes. Instead, why don't we stack the lineup with fan favourites and standout designers. Ditch the "edgy" bands with the word "Fire" in their names and swap them for Video Games Live or anyone on the PAX concert lineup. Get the writers at Double Fine and Telltale to write the teleprompters, instead of the marketing shills that have increasingly stuffed the script with stilted jokes.
Can you imagine what it would be like to see Felica Day trade one liners with Max Temkin from a script written by Ron Gilbert, before introducing The Protomen? Maybe Charles Martinet and Nolan North doing live voiceover for an animated skit between segments? Ken Levine presenting Shigeru Miyamoto with a lifetime acheivement award?
Now that would be a show for gamers.
Tuesday, 11 November 2014
Wood For Sheep: Sid Sackson
Are your children old enough for you to talk to them about Sid Sackson?
Sid Sackson was a German board game designer, and an avid player himself. At the time of his death, there were more than 18000 games in his collection. His games focused on economic models and negotiation mechanics. And I'm going to tell you about the ones you should play instead of Monopoly
Acquire
This game is pretty much the definition of a cult classic. 3-6 players, it plays best with any number, but I wouldn't play this game with anyone younger than 12, maybe 10 if they're bright and have a good grasp of money. The idea of the game is to build and buy stock in "corporations" that are represented by tiles on a grid. When any two tiles touch, they form a corporation, stocks of which are traded on the open market. The value of the stock increase as the corporations gain tiles, and when two corporations touch, they merge, with the larger corp "buying out" the smaller. A bit of a brain burner with a fair amount of randomness, it sounds as dry as dust when I explain it, but the game is studded with interesting decisions and is one of my favourites.
I'm The Boss
This is a negotiation game for 3-6 players, it plays best with 6. I'd play this with kids as young as 10, but make sure the rules are clearly taught. Players take control of one of six investors, and try to make "deals" worth varying amounts of money. Each deal has a number of required investors and it's up to the active player to put the deal together, dividing up the value and sealing the deal. However, every player also has influence cards that they can use to block, copy or even steal investors from other players, or even to become the active player themselves! The gameplay is usually fast and exciting, with most people engaged even when it's not their turn. An excellent negotiation game.
Haggle
This is a party game for 10 or more players. Before the party, the hosts will prepare a package for each guest, that has a number of coloured cards (usually 10), and two or three out of a set of 10-15 rules that will determine how the cards are scored. Over the course of the party, players will negotiate to trade coloured cards or rules between each other, using whatever valuation they would like. At the end of the game, each package is collected and scored, with the winner getting a prize of some sort. This is a great game, but it skews heavily in favour of math nerds. Last time I played this, there was a three way tie for first, because they had all min/maxed the game. Nerds.
The No Game
Another party game, it's probably not Sid Sackson's invention, but he does mention it in his book and it's simple enough to play with any crowd. Everyone gets a wearable, easily transferable token, like a pin or ribbon, and play starts immediately. The only rule is that you are not allowed to say "no". "Nah" and "nope" are okay, and so is "know". If you catch someone saying "no", you get one of their ribbons, and the player with the most at the end of the night gets everyone's admiration.
One of the advantages all of these games have over the usual Milton Bradley fare is that there is no elimination mechanic. Rather than win by last man standing (and we all know how boring it is to be first one knocked out), there is a game end condition and everyone tallies up their points.
So give one of these a shot, especially if you're a lapsed boardgame player. If you're interested, keep an eye on this space and I'll try to post weekly about some game that I think you should play.
Salsa time!
Thursday, 6 November 2014
Wii Sports Densetsu
It had been several generations since any console shipped with a pack in title, most companies to that date had abandoned the practice to cut upfront costs to the consumer, letting them choose what their first game would be. Looking back, it would have seemed quaint for jaded gamers at that time to "have" to get Wii Sports with their system, but the move wasn't aimed at jaded gamers. It was part of a very carefully orchestrated marketing plan aimed at generating a new consumer base, just like Sony did with the PlayStation two generations earlier. I'll bet most people reading this can think of at least one family gathering where a non-gaming elder broke a vase or something while playing Wii, and they probably had a great time doing it
I've touched on this before, but the Wii really was a revolution. Not only was the controller unique, it was approachable in ways that the XBOX controller and the Dual Shock 2 just weren't. The commercials showed families in white clothes and white living rooms playing with what looked like a white TV remote. It was a far cry from the social construct of the anti-social gamer of the past or even the dark and edgy "mature" gamer we liked to see ourselves as. It was pure, simple fun, and anyone could play it.
Consider the nature of most AAA or "hardcore" games. Generally, the activities are outside the realm of everyday interaction. You're saving the world or a princess, or whatever, and usually killing a lot of people to do so. Maybe you're becoming the King of the Iron Fist, or colonizing an alien planet, or fighting off zombies. My point is, the activities are pretty abstracted from what most people would do, and that's why gamers like them. The escapism is a huge draw. But the downside is that, like the controller, these gameplay types aren't approachable.
Conversely, Wii Sports was welcoming to new players because everyone knows baseball, golf, tennis, boxing and bowling. Swinging a bat or racquet are familiar motions. Nintendo was smart enough to simplify the games to the point where there was only one basic interaction with the game. Swing, roll, or punch. That's all. Familiar, intuitive and SO fun.
Combined with the marketing campaign and a sort of viral evangelism among players to "convert" their non-playing family, and you had the best selling console of last generation and a lot of those sales were made to first time console buyers.
Now, those people play Candy Crush or Kim Kardashian: Hollywood while their Wiis collect dust in the attic. Well... at least they're gaming.
Tuesday, 4 November 2014
Potato Time!
When making this recipe, your key skills should be consistent sizing of the potatoes, and making sure that you stir often enough (situational awareness).
HSP Oil
Salt
Sunday, 2 November 2014
The False Stereotype
Over the next twenty years, the average age of gamers will continue to rise until it matches the average age of the general population. Like reading books, watching TV, and watching movies, being labelled a "gamer" will no longer be a function of social status or age, it will be something that everyone simply does. But that doesn't mean that every gamer is the same.
Casual Gamers
Before it was announced, the Wii was known as Codename: Revolution. Nintendo debuted the Wii in 2006 and it went on to become the best selling console of the last generation. Being underpowered compared to it's competitors, the goal was not to compete directly, but rather to create market share with inroads into demographics that typically would play videogames. Ex-Nintendo VP Marketing Perrin Kaplan recalled a story on IGN's NVC podcast from just before the Wii launch. She and her marketing team got footage of senior citizens playing Wii due to the simple innovation of having intuitive motion control. It was a revolution that set Apple up for their next move.
Just one short year after Nintendo showed the non-gaming world what you could do with a piece of plastic that was smaller than a TV remote, Steve Jobs announced the first iPhone. Now everyone had (or wanted) an amazingly versatile, mobile piece of tech in their pockets. And you could download Angry Birds, Candy Crush or SpaceTeam anywhere, because the thing had an internet connection.
The Casual Gamer generally likes one kind of game and will play it as long as its simple and they prefer convenient platforms, Facebook games and Phone Games.
Dudebros
There are two seasons for the Dudebro: Call of Duty, and *insert sports game here*. They also play the occasional racing game. Generally, they play on a single system, the one that their friends play on, usually XBOX or Playstation. There might be a sense of "sports/tough guy" attitude from them, too. Although there is a possiblilty of racism, misogyny or homophobia in this group,it can include "girl dudebros", and "queer dudebros" These guys like presentation. If a game looks and sounds pretty, they'll think its a good game. Dudebros have a lot of overlap with Fanboys.
Fanboys
Fanboys are really into one company for some reason. Nintendo has the longest history with this kind of consumer, and the other two major fanboy companies are Sony and Microsoft. There are still people who swear by whatever system they started out on, or there are some hipsters like me who think that one dead system or another was the "greatest console ever made"
Nostaligia gamers are a neat subset of fanboys, typically of the 16-bit (SNES, GENESIS)era, possibly 64-bit (N64 or PSX).
Scholars
Basement Dweller
This guy gets a bad rap. He's the stereotypical suburban white male, possibly living in his parents basement or still in high school or college. He plays something "nerdy" with a high time commitment like WOW or EVE Online. He's bad with girls and has poor hygene and low self confidence, and has the worst tendencies of all the above types. Snobby, offensive, rude, you name it.
Does any part of that sound familiar? All the above game types exist in us all, we have the good and bad tendencies of a lot of different kind of gamers, because we ARE a lot of different kinds of gamers. People who are the hardest of hardcore at Street Fighter likely can't play League of Legends or DOTA2 very well. We all like our genres and our systems and we all have our favourite games, and it's okay.
Just remember to respect your fellow human being, and we'll be fine.
Nintendo Densetsu
With 100 Million sold, Wii was far and away the most successful console in the last generation, and it did so by opening the videogame market to the casual crowd. 3DS is a moderate success, whose best feature is not it's 3D, but it's StreetPass capability. Microsoft and Sony are fighting each other for the guys who play Call of Duty, and every other "AAA" release. Nintendo isn't fighting for hardcore gamers anymore, it's selling to:
- Lifetime nintendo/pokemon fans,
- Gamers who like portables
- Gamers who commute
- Lapsed nintendo fans who haven't played anything after SNES
- casuals who bought the wii, played it for a year, and left it to collect dust (and these people likely dont even know that WiiU is a thing)
Again, I hope to make it weekly, but we'll see how well I can keep up with my own deadlines...
Cooking Time!
Cooking Time! is going to be a weekly series where I focus on one anchor dish for a beginner cooks repertoire. It's designed to teach core skills via simple, inexpensive meals. I don't know when the regular post day will be so consider it an irregular series until I find my footing with this thing.
I'll try to have the first one up in a couple days max.
Saturday, 1 November 2014
Mailbag
Dear Deliberating,
This is a question I've gotten a lot in the week since I've started my blog. Literally thousands of emails a week deal with this issue, so I'm going to address it once and for all.
The choice of which console to get is a weighty one, and you don't want to make it lightly. As you say, the current gen of consoles has been out for about a year, but the thing that we really should be paying attention to is exclusives. If you HAVE to play TLOU: Remastered, then you're a PS4 guy. If you HAVE to play Sunset Overdrive, than you're an XB1 guy.
Here's a third option for you. Get whatever system you didn't have for last year or upgrade your PC. This short of a time out from launch, there isn't that big of a library for either major system (or even WiiU, out for 2 years, but if you are one of the Nintendo faithful, you either have a WiiU or you will soon), so why pay top dollar, to play uprezzed versions of games that are available on the last generation of consoles? Yes, everyone wants to be a part of the conversation with the new consoles, but if you can bear it, there are so many games that you've already missed out on.
X360, PS3 and Wii can all be bought for a song now, and their libraries are pretty full of exclusives that you didn't play. Hell, I have all three and there's a whole lot of games I don't even have, let alone play. Halo (3, Reach or ODST), Gears of War (1, 2, 3, Judgement), Uncharted (1, 2, 3), Resistance (1, 2, 3), The Last of Us are all very available and inexpensive. Dig through the bargain bin at gamestop and see what's there at 2 for 20.
New consoles cost at least 400, plus a controller and a game at 65 each. Including a possible game bundled with it, you have two, maybe three, games for about 530 dollars, and that doesn't include XBLive or PSN (each systems proprietary online service, with annual fee). That much money could get you a 360 and about three dozen used games. These figures are approximate and don't take into consideration Games with Gold or PSN Instant Game Collection.
Or, grab some RAM and a new video card and upgrade your PC, use the leftover money on the next Steam sale. Oops. Now you have more games than you will ever have time for.
Now, if after all this you STILL insist that you have to have a new generation console, then just get the one your friends have/will get. Exclusives and minor differences in power and online service aside, you want to be where your buddies are, so that you can party up and be on each others friends lists, trade games, play online together. There is no advantage that any system has over the other that would trump inclusion in your gaming circle.
Unless you want to play EarthBound or A Link to the Past. But then, you already have a WiiU, and there's nothing wrong with being one of the faithful.
Monday, 27 October 2014
The Shelf Of Shame
It didn't really matter if it was good or bad. You kind of just dealt with what you had, because you couldn't afford anything else. Allowances, birthdays and Christmases were carefully allocated resources. Trading and rentals mitigated a lot of this ration-state I was borne of, but by large, I made do.
As I grew older, games took up less of my free time, and less of my time became free. I was working a part time job, looking for ways to get turned down by girls (or at least, being told by them that I'd make some other girl very lucky some day), and generally, being a delinquent.
By the time I got my first real grown up job and real source of income, I was working 13 hour days, 6 days a week testing games and what time I got off, I didn't want to spend playing them. Dark days indeed.
Round about the same time, Sony had instituted it's Greatest Hits collection. Best sellers that had been on the market for at least a year, were repackaged at a mere 20 dollars. Nintendo and Microsoft followed suit a few years later. Good games had gotten cheaper, and more of them were being made.
These days, Wal-mart will slap an $18.93 sticker on any game that's been hanging around for over six months. Costco seems to have some kind of overstock buying deal with at least one outlet, because their prices are the same. And Steam sales. And free-to-play. And iOS. Hell, Sony is giving away 24 games a year for the price of their online service!
Yikes.
My backlog is literally as long as my arm (that's what she said), and the tide shows no sign of turning anytime soon. Games that take longer than 100 hours don't help either (Thank you Roslyn and Jess, respectively).
After coming back from PAX this year, I'd resolved to work through the pile, gradually. Starting with Twilight Princess, which had been in that sub-set of shame known as "started but not completed", and moving through Metroid Prime 3, I'm making gradual progress. But what IS progress? Do I have to finish the game? Do I have to 100% complete it? What's the minimum time that I have to spend on it? What about roguelikes or traditional style arcade games that have no end?
In the end, there's no satisfactory answer to any of these questions. You simply have to pick your battles and be a part of the conversations you want to be included in. You can spend all your time getting good at DOTA 2 or League Of Legends, or you can sit back and watch streamers play without ever booting up a game yourself.
Or you can move out into the woods and become a farmer (with an incredibly supportive wife).
Next week, we're starting Borderlands: The Pre-Sequel! Guess Ni No Kuni is going back on the shelf...
Thursday, 23 October 2014
Influences
At the core, it is a very basic JRPG, but it was engaging, simple to learn, and portable. Combined with themes of sportsmanship, friendship, and teamwork (and a half hour daily commercial, trading card game, and near infinite line of merchandise), these three elements made it popular not only with it's "target" demographic of young children, but with players of all ages. Ostensibly, the game is about being the very best: mastering the typing chart, collecting the gym badges, defeating the Elite Four, and eventually becoming the League Champion. However, the true secret to its success was in the marketing tag line's appeal to gamer lizard brains everywhere: "Gotta Catch'em All."
Collecting is kind of what nerds do. It's taught to us from an early age, you have to get all the power-ups, all the pieces of the triforce, and in Pokemon, every monster. But you cant. At least, not by yourself. That was hard for me to come to grips with, because after elementary school, I didn't meet a whole lot of gamers.
I'm going to go off on a tangent here for a bit. In my elementary school, after the NES came out, kids would gather at recess and lunch to talk about games. Advice, rumours, and war stories were how we spent the majority of our time. ("No seriously, Samus is a girl!" "No way!"). This was a painfully short period of my life. High school came and it seemed that everyone else "grew up" and stopped playing games. All of a sudden, sports and girls became more important, and games weren't even for nerds, they were for kids. University was more of the same, except the range of acceptable activities broadened to include drinking, writing bad poetry, being into bands you've never heard of, anything but videogames.
When I started working at EA, I was suddenly surrounded by people who could discuss genre and design and it was a revelation, but even in the largest studio in Vancouver, I couldn't find anyone who was willing to trade Pokemon with me. I was forced to go to Pokemon TCG events full of kids as young as 5 to find partners... and being in my mid-twenties, I kind of stuck out. Parents got it, though. A lot of them played, too, so they understood the compulsion was as sinister as my intentions got. I wasn't trying to kidnap their kids, just the kids' poke-thralls. I still remember the day I got Mew at Metrotown, surrounded by a sea of waist high trainers and their incredibly patient guardians.
A wise man once told me, "You will never get rich trying to get money, you have to have other people get money for you." And while I haven't figured out the trick of having people get money for me, one day I got wise and founded Vancouver Gamers Group.
For the first few months, it was just me. I sat at the food court with my DS, playing games for four hours at a time by myself every Friday night. Weird, right? As time wore on, people slowly started finding the group. The first big boost to membership came on the release of Dragon Quest IX, another "single" player game with deep social hooks. Over time, people came and went, but a core group eventually formed, and I kept seeing the same faces week after week. Eventually, without really meaning to, I found myself at the center of a community.
I would go to my desk job during the week and be surrounded by people who didn't really understand my hobby (and a lot of who would disregard it, and me, as being childish), but when I went to the meetups, all of a sudden, I was with peers. Every month or so, Ellen and I would host a party at our place, and twice a year, there would be an open house. The last one we had, it was standing room only, and we counted in excess of eighty people. All for the love of games.
In the five years since I started the group, I have made some of the best friends in my life. But I still haven't caught them all.









